Shattered Glass

Game Development (Game Design)
Overview
This game focuses on AAA raytraced cinematic lighting tehcniques and particle effects. Moreover, it uses blueprint code to create gameplay mechanics such as wallrunning, AI, and a combat system.

The game's gameplay focus is based around a fast paced movement shooter design with platforming elements, however, the later of which was scaled down due to scope size in relation to time commitment.

It is also designed to tell a narrative about the concepts of reality and whether we exist or not.
My Contributions
I personally created this project by myself. However, all environment assets, props and characters are not my own and where created by others.

The level designing, however, was done by myself which includes the location of where every prop was placed.
SAE
Game Developer (Game Design)
Nov 2022
Story Concept Creation and Implementation:
"A lone soldier enters "the artifact" to reclaim a relic. However, how can one truly percive the reality of what they are doing? In the end does your mission even exist? How can you be sure that you exist? Perhaps the answer lies in the relic."

This excerpt was my proposal for the original story's pitch and it later on influenced the goal of what the project was trying to achive.

Gameplay Implementation:
I created the gameplay loop through blueprint code. This included the combat system, AI pathfinding, and Parkour. This includes wallrunning, climbing, and ledge grabbing.

Narration and Subtitles:
The narration and subtitles of this game was written, spoken and, implemented by myself.

Lighting and Particle Effects:
I implemented the lighting through using AAA lighting techniques such as post processing effects and light scattering distribution.

I created the particle effects in Unreal's niagara particle editor with some blueprint coding to achieve desired effects such as the enemie's particles.

Level Design:
The designing of the level was done by myself and the game's only level was aimed to be a tutorial level to guide the player through how to use the gameplay mechancis.

Publication:
I self-published this game on my itch.io page. https://heroio.itch.io/shattered-glass