SAE
Game Developer (Game Design)
Nov 2022
Story Concept Creation and Implementation:
"A lone soldier enters "the artifact" to reclaim a relic. However, how can one truly percive the reality of what they are doing? In the end does your mission even exist? How can you be sure that you exist? Perhaps the answer lies in the relic."
This excerpt was my proposal for the original story's pitch and it later on influenced the goal of what the project was trying to achive.
Gameplay Implementation:
I created the gameplay loop through blueprint code. This included the combat system, AI pathfinding, and Parkour. This includes wallrunning, climbing, and ledge grabbing.
Narration and Subtitles:
The narration and subtitles of this game was written, spoken and, implemented by myself.
Lighting and Particle Effects:
I implemented the lighting through using AAA lighting techniques such as post processing effects and light scattering distribution.
I created the particle effects in Unreal's niagara particle editor with some blueprint coding to achieve desired effects such as the enemie's particles.
Level Design:
The designing of the level was done by myself and the game's only level was aimed to be a tutorial level to guide the player through how to use the gameplay mechancis.
Publication:
I self-published this game on my itch.io page. https://heroio.itch.io/shattered-glass