Moonlight GateWay
Game Development (Game Design)
Project Overview
This 2D game focuses on the story of a princess who lost her throne to an enemy envasion early in her life. She then must reclaim it.
The game features RPG mechanics such as Stats, Skills, Equipment, and an economic system. Moreover, there are three different types of classes such as mage, worrior and Ranger as well.
This project focuses on Loss and renewal as its key story concept.
There is also farming mechanics and puzzles revolving around the use of those farming mechanics.
This project was conducted in a 13 week production cycle were we utalised the Cerny Method pre-production methodology.
The gameplay is JRPG and Souls-like inspired.
My Contributions
For this co-developed project I worked on the C# code, creating the systems of gameplay and the functionality behind the game. I also did the audio and heavily contributed to the UI design for the game as well.
I also constructed the main menu for the game and the art associated with the marketing for the game. I also am responsible for creating 8 levels for the game, some of which feature bosses and puzzle mechanics. I created the entire lore and wrote all the dialogue for the game as well. I also did the animations for the game.
All assets used in this project are not my own. A base demo pack was used for the underling foundations of this game, however, significant edits were made for the game's intended goals.