Starfall

Game Developer (Game Design)
Project Overview
This game in a C++ multiplayer game set in a sci-fi universe that is inspired by Halo 2 and Star Wars Battlefront 2. It has been developed in 13 weeks.

2 factions battle it out on an ice planet at the forfront of this galactic conflict.

The game focuses on Movement and Combat mechanics to bring about an action experience similar to the inspired games.

Over 10 weapons, all featuring their own unique quirks. This includes Explosives, Hit-scan, and projectile weaponry with the options of recoil spread.

Paralax occlusion texturing methods and AAA lighting.

Physics based combat.

Complex animation systems for modern combat experiences and development.

Adaptive controller and keyboard support that changes the UI based off of the controller device input detected while playing.
My Contributions
This game is entirely created by myself in the Unreal Engine.

I do not own all the assets, sound effects, vfx, etc, used in the project. However, I am responsible for some minor parts of the UI, Animations, texturing, and VFX.
Story Concept Creation and Implementation:
The story is that humanity in the future has ran out of resources and has turned to the stars in order to fuel their consumption. In doing so they encountered a new alien race and due to developing tensions, galactic conquest became the only solution to the hunger of the humans.

Gameplay Implementation:
I implemented all the coding for this game and it was done in C++.

After numerous amounts of playtesting, certain features such as physics based combat became a desired mechanic, which later became a focus of the gameplay and how the player interacts in combat.

The use of stencil rendering has also been used in the simplifying of the player experience when it comes to trying to find a weapon.

Lighting:
I had used AAA lighting techniques to create realistic lighting for the environment. The lighting also features 2 suns as that was desired for this sci-fi experience.

Level Design:
I designed the level that was used in this game. However, I did not create many of the assets that were used to make the environment as a whole.

The things I made was the base map itself in World Machine, and the Building's texturing methods and style look through material textures and modern aplication of texturing methodologies.

UI:
I designed the UI layout and aesthetics of this game. However, I did not make the assets myself.

Publication:
This game has not been published yet due to its current stage in development.
SAE
Game Developer
(Game Design)
Dec 2022