Equilibrium

Game Developer (Game Design)
Project Overview
This game uses sound visualisation and AI generated music to create a platforming experience based on timing and rhythm.

The sound visulisation's lighting also helps to guide the player to their objective as the environment is purposefully dark so that the player can focus on the music.

This game was made in a week.
My Contributions
I created this game by myself, however, all the assets used in the creation of the game where not my own.
Gameplay Implementation:
I created the gameplay experience using blueprint coding mehtods. This included how the game generated the sound visualisation for the music and how it effected the envrionment with lighting.

Music:
I created the music using AIVA an AI music generator website and used that as the music in my game.

Lighting:
I created the lighting of this game through using AAA lighting techniques and post-processing effects. The focus for the lighting was having as dark of an environment as possible without compromising gameplay. The second goal was to have the main source of lighting coming from the sound visualisation and have it guide the player through its lighting.

UI:
I designed and created the user interface by myself.

Level Design:
I designed the level and its layout using an asset pack that I did not create.

Publication:
This game was self-published on my itch.io page. https://heroio.itch.io/equilibrium
SAE
Game Developer (Game Design)
Nov 2022